Hi all. I know I haven't updated this blog in quite some time, but that's not to say that I haven't been busy. In fact, nothing could be further from the truth. However, the bulk of my time that has been 'spare' time has actually been spent working on a competition entry for Obsidian's Exterior Area Design competition. While it's still pending approval, it should appear on this entry page before too long. Look for the entry "Highlands" by 'AmstradHero' that hopefully should appear shortly! I've spent a fair amount of time on creating this area, and it's been a very valuable experience in terms of coming to terms with the nuances of the toolset and developing an effective workflow in creating exterior areas. Overall, I've had a lot of fun creating it, and I'd love for someone to be able to use it in their module or a Persistent World. (Unforunately, I don't really have use for it in 'Fate Of A City')
There's also two more things. The first is that I may have even less time to spend on the project than I previously imagined due to some fairly significant life changes that are occurring... in that I'm packing up my bags and moving from Australia to the UK later on in the year. Of course, moving is not a simple process, and there are many things to sort out, all of which will take time, which may (read: will almost certainly) reduce the amount of spare time I have to work on 'Fate Of A City'. So I must state (with no small amount of regret) that the release date is now "when it's done."
In addition, in response to the poll that I conducted regarding NWN2 & MotB ownership, I will now be using MotB resources in order to make 'Fate Of A City', due to the unanimous (albeit only seven votes) verdict that visitors (or at least those interested enough to vote) have MotB, so there's no reason I shouldn't be using the full gamut of options available from using MotB-only resources. If you have any objections to this... speak up quickly, else the mod may not be playable if you only have vanilla NWN2!
Finally, know that I'm working hard on 'Fate Of A City'. I'm still looking to make it a fun and engrossing adventure for all, be they a righteous paladin seeking divine favour, or a ruthless assassin willing to sacrifice anyone and anything for personal gain.
Episode 90: The Antagonists!
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I decided to change focus from the area I was working on, *Bloodstone
College*, and set my sights on trying to finish some other areas of Stage
Two of th...
2 weeks ago