Another small project I've been working on in recent times is a short tutorial and analysis of quest design. The result is a 14 page PDF called "Making a Better Quest".
Making a Better Quest is a short analysis of the components that make quests exciting and interesting for players. Drawing upon examples from many games in the broader RPG genre, the document provides writers and designers with guidelines that will help produce stronger and more engrossing quests and quest lines.
The guideline should appear on the vault before too long, and you should be able to find it here once it has been approved.
Episode 110: A Release Date Has Been Set!
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Today, I can report that I have set a release date for *Predestinated Days*,
the second module for my campaign, *The Scroll*. If all goes to plan, the
Lo...
2 weeks ago
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