Every good designer should always make sure they have an answer to one question about their game: "What makes your game unique?" Not having a good answer to this question is often a sign of a boring clone of another game. Ideally, there should be several reasons why a game should be set apart from its peers. In my last post, I spoke about the small details that I feel make a big difference in overall quality, but that is just one of many ways I am trying to make the module special.
One thing that's unique about this current project is the amount and diversity of custom items available for players to use - or have used against them! There are 44 custom weapons currently available for players to pick up, and the diversity means no matter what weapons you would like to use, you'll be able to find some that pack a signficant punch. Of course, given that these are no ordinary weapon, each has it's own detailed backstory and description, not to mention that some feature unique abilities. Some may be able to unleash fearsome effects upon enemies, though powerful magic always has its drawbacks, and some weapons might prove to be equally dangerous to their owners!
But such powerful items would be too much were they not match by equally powerful enemies. Yet the variety of enemies that players will face should provide them with some interesting challenges and strategic decisions. Many creatures will require special tactics to beat, forcing players to pick their attacks and their targets carefully. I am really wanting to provide some unique challenges in the combat arena, and believe that I'm giving enemies some special behaviours and weaknesses that will keep players on their toes.
Another unique thing about the module is its setting, for while it relies heavily on the D&D universe and many characters that players may be familiar with, it will be quite unlike anywhere else in the planes. I'll try to discuss the setting more in the future, though this poses some interesting challenges without providing plot spoilers...
Episode 92: Watching The Numbers!
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Another year begins and I am still working on my second module. I cannot
believe how fast time appears to pass as I endeavour to reach the end of
buildin...
2 weeks ago