Friday, June 13, 2008

Status Update 13-Jun: More Screenshots

The next couple of weeks will see me with little time to work on 'Fate of a City', so I've decided to post a quick update on my recent progress. This update includes another bunch of screenshots, which can all be found here.

As for recent progress, I've developed quite a few areas (some of which are visible in the posted screenshots), and a substantial amount of dialog. I've also been taking the time to add some extra polish to previously done work (see my previous post :-) )

Throughout all of this, I've made certain that there are plentiful opportunities to use the various skills available, and you can be assured that conversation skills will come in handy. I've also tweaked the city itself, so that it is a vibrant and dynamic environment. The townsfolk wander about, entering and leaving areas in a way that feels realistic, and the weather ranges from fine to raining with moderate force.

The mod currently sits at 65000 words and 40 areas, and is approximately 50% complete. A recent playtest I did took about an hour and a half, and I covered less than half of the current content I have implemented. As such, I've readjusted my stats on the sidebar of my blog to indicate that the size of the module will probably be about 4-8 hours long, and will enable the PC to reach up to level 7. A low level adventure doesn't have to be about killing rats and beetles, and you'll be swept up into a dangerous plot of death and deceit as soon as you start.

3 comments:

EC said...

Sounds like you're making great progress. The scale of the mod seems pretty impressive too (65000 words, 40 areas, and only half way there...).

I hope you're trading time on the TS in these coming weeks for something pleasant, vacation or the like.

Amraphael said...

Well done! I'm impressed of the speed you seem to have when developing this mod.

Phoenixus said...

I admit that's a lot of areas and dialogue.

Good to see you're still here.