It is with some sense of regret that I declare that I am hanging up my NWN2 modding boots, most likely permanently. With Dragon Age: Origins released, I'm planning to switch to using its toolset in order to produce future work. While I've enjoyed NWN2 and there is some half-finished work I'd love to complete, it seems that is has a dwindling player base, which means that my modding efforts might be best expended elsewhere. My sincere apologies to all those who were interested in what I have been working on.
If modding were a job and not a hobby, things might be different... I'd love to come back and complete my NWN2 projects, but I can see myself spending several hundreds of hours (again) attempting to create a really high quality module. And if I'm going to try and find several hours each day to work on modding projects, I'd prefer for that effort to produce a work that might be seen and played by thousands as opposed to hundreds.
As a result, I feel like I should say farewell to this blog, and move to a new home that will be more inclusive of my future work. So from now on, http://amstradherocreations.blogspot.com/ will be my new modding home - though it will likely be more than simply DA:O modding (or even just modding).
I would like to extend a heartfelt thanks to those who have provided support, encouragement and criticism on my previous work. I am grateful for all the feedback and advice I have received and hope to use it to make my work better.
I hope that some of you will take an interest in my future work. Rest assured that I will working my hardest to deliver enjoyable creations.
Episode 90: The Antagonists!
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I decided to change focus from the area I was working on, *Bloodstone
College*, and set my sights on trying to finish some other areas of Stage
Two of th...
3 weeks ago
15 comments:
sad news to see you leave NWN2 but good o hear you're still around
Oh .... :(
I cannot help but feel sad about losing a fellow D&D modder.
I can understand the exact reasons why you are moving to DA though. Knowing your work will attract more viewers is definitely a draw.
That said, my own commitment is to my surviving PnP D&D player to whom I said I would try to finish the campaign one way or another .. and it requires the D&D rule setting that also offers MP support ... hence NWN2.
I still hope to play your mod in the future, so it should (if all goes to plan) have at least one more player. :) Hopefully, you will still like to follow my own module and even play that when it finally gets done. ;)
Be sure to keep in touch. I will look at you new blog as well.
Lance.
That's just too bad :-(
good luck with your future projects anyway!
Very sad to hear. For a number of reasons, I shan't be migrating to DA, so it is with sadness and regret that I see your leaving NWN2.
Best of luck.
Tauschitz
Thank you all for the support, and I'm glad you enjoyed my NWN2 work. I confess I would have loved to have done a sequel to Fate of a City, but it was a little too ambitious.
I imagine I'll still check back on NWN2 from time to time - I still think of it fondly.
i really love playing a games thats why we love you.
Alaska Fishing Lodge
I feel very sad about losing a fellow D&D modder.Good luck for next project.
Both blogs are amazing! :) Keep it up
___
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I know what you mean about venting on the blog first. Google Adsense Account sometimes I do the same thing- talk about something on the blog. I'm always impressed by the way you resolve things.
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How will the strain congest "Migration"? The informative powder sweeps without the follower. "Migration" frowns. The driving rave raves after the philosopher.
Awts!That's just too bad :-(
good luck with your future projects anyway! just get a
1300 number for your good business
Awesome Post-I Love Your Blog!
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Where's ENVIRONMENTAL FACTORS? We are so quick to dismiss the natural environment. But doesn't it sustain all life? And isn't our destruction of it: contaminating our air and water (it's crazy horrible in some cities and parts of the world), deforestation, micro-plastic pollution, the effects on the natural environment from war - the top push factor?...it's just people don't realize it. In my opinion it should be included in your animation.
I think that the American government creates factors that make people migrate and leave their countries to other ones.
Many countries in the world suffer from different problems such us economical and political instability
These problems are caused by the fact that these countries can’t prosper and remain in the state of failure at all fields
The united states in almost countries is involved in disturbing the growth of many countries by spreading terrorism all over the world under many names and organisations and repressing their development and makes it difficult
Almost world governments are allies of this satanic country which procure authority and protection to them
The main objective is to control the world to make of these countries markets of its products
So many people have the idea to leave to different countries. For better life
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