In the time I've had recently, it's been conversations, conversations, and more conversations. Oh wait, there was a house interior as well. There was also a bit of background design writing, just fleshing out individual bits of background and other pieces of information that may never make it into the module itself, but just serve to add to the verisimilitude. Such a task may be much maligned by many, but its worth cannot be underestimated.
In all that writing, I've nearly polished off another side quest. As usual, there's both good and bad ways to solve the quest, including violent and non-violent options. I've occasionally wondered how my characters in RPGs manage to rack up such a significant body count at times without serious repercussions from the law... though there are (almost!) always reasons and excuses that one can invent to avoid getting in trouble with the long arm.
I've also been working on various conversations with the potential companions to add extra flavour to your interactions. They will interject in conversations, but they will also initiate conversations of their own based on events and surroundings. Players will need to be mindful of the feelings and tendencies of their companions, otherwise you might find your compatriots rather unhappy with your company!
Episode 91: Birds of a Feather...
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The full saying from my title is "Birds of a feather, stick together", and
I am reasonably confident that most people are aware of what it is trying
to s...
2 weeks ago
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