Tuesday, June 30, 2009

Snippet: Allies and Enemies

Where we must be truly careful is when dealing with others who become involved in our struggles. Too often have we jumped to quick conclusions that those we face are our enemies, when they may instead be open to providing assistance. Even those races considered brainless and violent by nature can be reasoned with in the right circumstances. Not all beasts are evil, just as not all civilized races behave with courtesy.


But as nature herself demonstrates, that which can be an aid to us may also prove in an instant to become our adversary, and the serene can soon give way to torment. These things we must keep in check, and see where our allegiances should lie for each given conflict. Some may consider this to be a fickle approach, but if we ignore an imbalance of power, either good or evil, the results could be catastrophic indeed. We cannot stand by idly and let such things happen as could destroy the entire land and other treasures we have been given.


- Excerpt from "The Nature of Balance", by Storm Silverhand

Thursday, June 25, 2009

Snippet: Relentless

Yet another danger not be trifled with is the warriors of the Githyanki. Many have fallen to their ceaseless feuds, for when one makes an enemy of their race, it is not an enemy easily lost. Their battle with the Illithid shows no end in sight, and will likely continue for as long as both races exist.

Should their ire be raised to the point of battle, they will not stop until they or their quarry is defeated, for negotiation is not an option for those deemed a foe except in extreme circumstances. Be on your guard to not offend such creatures, for they will demand penance not only for any wrong committed, but revenge for any Githyanki killed as a result.

- Excerpt from 'Volo's Brief Guide to the Planes'

Monday, June 22, 2009

Snippet: Broken Adventurers

The number of adventurers lost in battle is almost equal to those lost in mysterious circumstances. Many have disappeared off the face of planes searching for treasure, an ancient relic, a deadly adversary, or simply fame and fortune. Some are found years later, blubbering shells of the adventurers they once were, tortured by some unspeakable horror or ordeal. Most consider this just another danger of an already treacherous occupation. Yet death would be kinder than the punishment delivered to these unfortunate souls, for their minds and bodies are shattered beyond redemption. Those that are still able to make coherent speech talk of an unending prison, though the only prison they seem to be held in is one created of their own mind and twisted dreams.

- Excerpt from "Dangers of the Planes" by Elminster Aumar

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In other news, vote in my current poll on the left to put in your suggestion for your favorite name for this forthcoming project...

Sunday, June 14, 2009

Snippet: The Dark Awakening

"There are many cases where dreams are the cause of the problems for deviants. This frequently makes the inmate delusional, making them believe that they have special powers or other delusions of grandeur. The gnome Tiax suffers from one of the most acute cases of this ever recorded. He has been caught out of his cell several times, each time attempt some sort of bizarre and grandiose conjuration. Fortunately, whatever clerical skills he once possessed seem to have been lost, though retrieving him from the darker bowels of the asylum has resulted in several injuries to workers.


"The most dangerous case was a deviant whose dreams were so real that they were brought to life by some strange magic. When they would awake, their dreams would carry with them and become reality within the asylum itself. The results ranged from benign cases where the individual summoned food or gems from thin air, to the final, most deadly cases where several violent beasts were summoned into their chamber. The beasts killed the deviant, and wreaked havoc within the asylum before being killed. While the loss of such and interesting subject is regrettable, I am thankful that the deviant did not dream of something more dangerous. Such strange circumstances suggest that magic may be present even in things normally considered harmless."


- Records of Spellhold Asylum

Monday, June 8, 2009

News: Two things

Two quick announcements for today after the recent screenshots.

The first is that I received an email from an editor from German gaming magazines PC Games/PC Action a little while ago, about them wanting to write a short article on Fate of a City as part of their monthly articles about game mods! Needless to say, I was happy for them to do so. I believe it should be in this month's edition - if you're in Germany, and you've seen a copy, I'd love to hear about it.

The second is that I've just submitted a new prefab to the vault for approval. It's the area that I used to take the screenshots from the other day, though I've stripped the area down a little to remove anything that's specific to the campaign itself. So if you want to recreate an explosive scene like the one below... you'll need to add in your own action!

Saturday, June 6, 2009

News: Screenshots!

This post provides the first visual preview of my forthcoming project, as I managed to put together an area with a few hours of work today.


The project is currently untitled, though I do have a few potential names. I'll hold off on formally announcing its name until a decision has been made. Which brings me to the news that I've been fortunate enough to secure the talents of dunniteowl and Eguintir Eligard to help me with this project. I'm looking forward to working with them and getting an exciting adventure out to all the players!